![]() You may spend a move action to grant half your favored enemy bonus against a single target to all allies within 30 feet who can see or hear you for 1 rounds. Hunting Companions (Ex) You form a powerful band with your companions. ![]() If you desire, you leave no trail in this terrain and cannot be tracked. Likewise, you get a +2 bonus on initiative checks when in this terrain. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.Įlf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.Įlven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.įavored Terrain (Underground) (Ex) You gain a +2 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in underground terrain (caves and dungeons). A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.īravery (Ex) You gain a +1 bonus to Will saves against fear effects.Ĭhild of the Streets You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. In effect, the fighter loses the bonus feat in exchange for the new one. These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1īonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). You gain a +1 trait bonus on all rolls made to confirm critical hits.Īrmor Training (Ex) You are more maneuverable while wearing armor. Other Gear amulet of natural armor +1, jingasa of the fortunate soldier, rapier +1 (adamantine), rapier +1, belt of incredible dexterity +2, cloak of elvenkind, mithral shirt +2, outfit (pickpocket's), boots of elvenkind, handy haversack, arrows (20), longbow, dagger (3), wayfinder, ioun stone, pale ruby trillian - cracked, scroll case, 177.5 gpĪdaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.Īnatomist You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. SQ adaptability, armor training, bonus feats, bravery, elf blood, elven immunities, favored terrain (underground) +2, hunting companions, keen senses, low-light vision, multitalented, track +2, wild empathy +3,Ĭombat Gear scroll (enlarge person), scroll (mending), scroll (restoration (lesser)) (2), scroll (shield of faith) (3), ![]() Languages Azlanti, Common, Elven, Read Lips Skills Climb +5, Craft (Alchemy) +5, Disable Device +10, Escape Artist +10, Handle Animal +5, Heal +5, Intimidate +5, Knowledge (Dungeoneering) +5, Knowledge (Engineering) +5, Knowledge (Geography) +5, Knowledge (Nature) +5, Perception +15, Ride +11, Sleight of Hand +15, Spellcraft +5, Stealth +23, Survival +4, Swim +5, Str 10, Dex 24, Con 14, Int 12, Wis 8, Cha 8,įeats Agile Maneuvers, Blind-Fight, Combat Reflexes, Double Slice, Endurance, Improved Critical (Rapier), Skill Focus (Perception), Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Rapier) Wayfinder Spell-Like Abilities light (at will) ![]() Init +7, Senses low-light vision Perception +15ĪC 25, touch 18, flat-footed 18 (+6 armor, +7 Dex, +1 natural, )įort +10, Ref +12, Will +1, +1 Will vs. Männlich Half-Elf (Azlanti) ranger 4 / fighter 4 Hi I used pcgen to generate this Player Char it seems legit.
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